After getting caught, Tyler ends up making a deal with the Gambler in service of getting revenge and must reassemble his crew a year later for payback. Tyler absconds with the car, only to be betrayed by his middle-man. ![]() ![]() Tyler and his crew have decided that they’re going to rip off a gambler, known as The Gambler, who has bet a large sum of money on Tyler’s street racing prowess, supplying him one of the world’s fastest cars for Tyler to bring home a win. Within minutes of starting, you’re playing as Tyler, the city’s best street racer, fleeing from the cops at the highest possible speed and doing your best to put them against the wall. The core he describes does provide an accurate summation for Need for Speed Payback, the first game in the series to heavily feature a single-player campaign since 2011’s Need for Speed: The Run. “DNA is not the right term for it, I think, but that’s the core of Need for Speed.” “I think a lot of the DNA just comes down to cars, driving it at 200 miles per hour in the city, you’re drifting through corners, cops are on you, your friends are with you,” Nilsson paused, considering where he was taking the list. ![]() The essence of Need for Speed has been something that Marcus Nilsson, executive producer of Need for Speed Payback, has been considering even now a few weeks before the game’s release.
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